Summary
Beichen Li is a Member of Technical Staff at OpenAI and an MIT CSAIL PhD whose work sits at the intersection of computer graphics and machine learning, with a focus on visual program synthesis using multimodal large language models. Over nine years he has driven foundational research in procedural material generation, appearance modeling, and computational design, leading projects published at ICLR, SIGGRAPH, and Science Advances. His PhD produced both methodological advances (e.g., VLMaterial and proxy-free mixed-integer optimization for material capture) and practical tools for differentiable material graphs and real-time photorealistic rendering. Based in San Francisco, he brings a rare combination of deep theoretical rigor and hands-on system-building—often turning complex inverse problems into tractable, learning-driven pipelines. A consistent theme across internships at Adobe and collaborations with top labs is translating graphics research into scalable generative and capture systems.
9 years of coding experience
8 years of employment as a software developer
High School Sciences, High School Sciences at Affiliated High School of Shanxi University
Doctor of Philosophy - PhD Computer Science, Doctor of Philosophy - PhD Computer Science at Massachusetts Institute of Technology
Bachelor's degree Computer Science and Technology, Bachelor's degree Computer Science and Technology at Tsinghua University
English, Chinese