Bek Akbarovich

Senior Software Engineer at Unity Technologies

Seoul, South Korea
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Summary

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Bek Akbarovich is a Senior Software Engineer based in Seoul with 7 years of professional experience building backend and full-stack systems, currently delivering services at Unity Technologies. He specializes in ASP.NET Core, Node.js, gRPC and REST API design, and has practical DevOps experience automating cloud deployments (AWS/GCP) with Terraform and CI/CD pipelines across TeamCity, Jenkins, GitLab CI and GitHub Actions. Bek has a track record of modernizing legacy stacks—migrating ASP.NET apps to Spring Boot—and shipping tools to automate complex Unity build processes and headless systems. He also contributes to Unity’s HLOD tooling, implementing a custom cache client for compressed textures, demonstrating an ability to work across engine internals and web services. With an M.S. in Computer Science from Kookmin University and early experience writing client libraries and distributed file system components, he blends systems-level thinking with pragmatic product delivery.
code7 years of coding experience
job11 years of employment as a software developer
bookMaster of Science (M.S.), Computer Science, Master of Science (M.S.), Computer Science at Kookmin University
bookBachelor's degree, Business Administration and Management, Bachelor's degree, Business Administration and Management at Tashkent State University of Economics
languagesEnglish, Korean, Russian
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Github Skills (11)

caching10
game-development10
csharp10
asset-management10
dotnet-core10
unity3d10
compress9
texture9
compression9
data-serialization8
serialization8

Programming languages (2)

C#HTML

Github contributions (5)

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Role in this project:
userFull-stack Developer
Contributions:76 commits in 1 year 5 months
Contributions summary:Bek primarily worked on implementing caching for compressed HLOD (Hierarchical Level of Detail) textures within the Unity game engine. They developed a custom cache client, likely for storing and retrieving textures from a server, and integrated it into the HLOD system. Their contributions also involved refactoring code, renaming namespaces, and modifying various classes, indicating a good understanding of the project's architecture and the ability to work across different components.
ulughbekunity/HLOD

Nov 2018 - Dec 2018

Contributions:4 pushes, 1 branch in 25 days
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Bek Akbarovich - Senior Software Engineer at Unity Technologies