Ben Constable

Software Engineer at Microsoft

Redmond, Washington, United States
email-iconphone-icongithub-logolinkedin-logotwitter-logostackoverflow-logofacebook-logo
Join Prog.AI to see contacts
email-iconphone-icongithub-logolinkedin-logotwitter-logostackoverflow-logofacebook-logo
Join Prog.AI to see contacts

Summary

🤩
Rockstar
Ben Constable is a software engineer with eight years of experience, currently focused on graphics development at Microsoft in Redmond. He brings deep practical knowledge of rendering and GPU-driven systems, combining hands-on coding with performance-minded problem solving. Comfortable working in large-scale, collaborative engineering environments, he contributes to complex graphics pipelines that power modern applications and devices. Based in a major tech hub, he blends industry-grade rigor with a curiosity for pushing visual fidelity and efficiency.
code9 years of coding experience
github-logo-circle

Github Skills (12)

hlsl10
shader10
clang10
directx9
llvm8
upstream7
compiler7
wgsl6
javascript4
w3c4
gpu3
webgpu2

Programming languages (2)

BikeshedC++

Github contributions (4)

github-logo-circle
BenConMS/nxt-standalone

Jul 2017 - Aug 2017

Contributions:4 pushes, 1 branch in 4 days
apinext-generationwebglweb-graphicsjavascript
This repo hosts the source for the DirectX Shader Compiler which is based on LLVM/Clang.
Contributions:1 commit, 2 PRs, 6 pushes in 1 day
clangcompilerdirectxllvmshader
Find and Hire Top DevelopersWe’ve analyzed the programming source code of over 60 million software developers on GitHub and scored them by 50,000 skills. Sign-up on Prog,AI to search for software developers.
Request Free Trial