Summary
Ben Dixon is a systems engineer and games-focused full-stack developer with 11 years of experience building performant software across C, C++, Rust, C#, Java, Python, and TypeScript. He blends low-level graphics expertise (DirectX, OpenGL, Vulkan, GLSL, HLSL) with production systems know-how in Linux and containerized environments, recently joining Cloudflare after senior engineering roles at RONIN and product-focused startups. Comfortable shifting between engine-level optimization and web/backend services, he has a track record of shipping game and platform features under tight timelines. Based in Henlow, England, he brings pragmatic troubleshooting skills honed from senior service desk work through to complex system engineering. His GitHub persona —wryly annotated as "Build failed"—hints at a developer who learns fast from hard failures and keeps a playful, resilient approach to problem solving.
11 years of coding experience
5 years of employment as a software developer
Computer Games Programming Computer Science, Computer Games Programming Computer Science at University of Staffordshire