Ben Dixon

System Engineer at Cloudflare

Henlow, England, United Kingdom
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Summary

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Rockstar
🎓
Top School
Ben Dixon is a systems engineer and games-focused full-stack developer with 11 years of experience building performant software across C, C++, Rust, C#, Java, Python, and TypeScript. He blends low-level graphics expertise (DirectX, OpenGL, Vulkan, GLSL, HLSL) with production systems know-how in Linux and containerized environments, recently joining Cloudflare after senior engineering roles at RONIN and product-focused startups. Comfortable shifting between engine-level optimization and web/backend services, he has a track record of shipping game and platform features under tight timelines. Based in Henlow, England, he brings pragmatic troubleshooting skills honed from senior service desk work through to complex system engineering. His GitHub persona —wryly annotated as "Build failed"—hints at a developer who learns fast from hard failures and keeps a playful, resilient approach to problem solving.
code11 years of coding experience
job5 years of employment as a software developer
bookComputer Games Programming Computer Science, Computer Games Programming Computer Science at University of Staffordshire
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Github Skills (200)

command-line-interface10
csrf10
npm-package10
prosemirror10
svg10
3d10
serverless10
deno-module10
type-inference10
solidjs10
browser10
api10
html10
schema-validation10
static-site-generator10

Programming languages (20)

MDXPowerShellJavaC++CSSRustHandlebarsVue

Github contributions (5)

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NuroDev/vue-web-vitals

Feb 2021 - May 2021

Contributions:1 release, 34 commits, 14 pushes in 3 months
NuroDev/pubg.ts

Oct 2021 - Nov 2022

🐔 A lightweight PUBG API wrapper written in TypeScript
Contributions:4 releases, 1 review, 140 commits in 1 year 1 month
typescriptpubgpubg-apiplayerunknowns-battlegroundswrapper
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