Ben Goddard

Thermal Systems Engineer at Ford Motor Company

Union City, California, United States
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Summary

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Senior
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Top School
Ben Goddard is a Systems Modeling Engineer with 11 years of hands-on experience specializing in electric vehicle thermal management, HVAC, and thermo-fluidic systems. Based in Union City, CA, he has contributed to EV leaders like Lucid and Tesla and to marine electrification projects, blending simulation (Simscape, VCC modeling) with physical instrumentation and data acquisition. Ben designs and fabricates test rigs and heat exchangers, from recycled-material coolant benches to hobby-grade FDM-manufactured prototypes, demonstrating a pragmatic maker’s approach to engineering. He pairs physics-first modeling and optimization—using tools like genetic algorithms for exchanger topology—with production-minded validation and component design. A hobbyist mechanic and persistent tinkerer, he brings uncommon cross-domain fluency between software modeling, hardware fabrication, and standards-driven HVAC efficiency mapping. This mix of practical prototyping and rigorous simulation enables him to close the loop between concept models and test-validated thermal systems.
code11 years of coding experience
job3 years of employment as a software developer
bookMilton Academy
bookBachelor of Science Mechanical Engineering, Bachelor of Science Mechanical Engineering at University of Illinois Urbana-Champaign
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Github Skills (38)

openvr10
electron9
jquery-plugin9
visual-studio-code9
typescript9
hololens9
mrtk8
scriptableobject8
editor8
jquery-terminal8
json-rpc8
microsoft8
tui7
interpreter7
command-line7

Programming languages (7)

PowerShellC#TypeScriptJavaCSSJavaScriptPython

Github contributions (5)

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genbod/unity-so-functional

Jul 2018 - Dec 2021

Combining Functional programming with Scriptable Objects for Unity goodness
Contributions:14 releases, 101 commits, 42 PRs in 3 years 5 months
functional-programmingscriptableobject
MixedRealityToolkit-Unity uses code from the base MixedRealityToolkit repository and makes it easier to consume in Unity.
Contributions:10 pushes, 6 branches in 2 months
consumeunitycsharpunity3dmixedrealitytoolkit-unity
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