Ben Holmes is a Senior Software Engineer in Portland with 16 years of experience building full-stack applications, automation, cloud services, and interactive 3D/rendering systems. He has shipped consumer-facing products across startups in home design and gaming, contributing to six released game titles and VR/AR projects before moving into production web and tooling at Modsy, Havenly, Homebound, and now Motif. Comfortable across front-end, APIs, and graphics pipelines, he blends practical product focus with a deep understanding of real-time rendering and tools integration. Colleagues note his strong communication and mentorship, informed by early tutoring in C++ and graphics. He often bridges design and engineering, turning complex rendering needs into maintainable front-end experiences. Based in Portland, he brings a rare combination of game-engine thinking to modern cloud-native and UI-driven product work.
16 years of coding experience
13 years of employment as a software developer
Visual and Game Programming, Visual and Game Programming at The Art Institutes
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