Ben Hymers

Technical Director And Co-Founder at Two Point Studios

Guildford, England, United Kingdom
email-iconphone-icongithub-logolinkedin-logotwitter-logostackoverflow-logofacebook-logo
Join Prog.AI to see contacts
email-iconphone-icongithub-logolinkedin-logotwitter-logostackoverflow-logofacebook-logo
Join Prog.AI to see contacts

Summary

🤩
Rockstar
🎓
Top School
Ben Hymers is a game technology leader and co-founder of Two Point Studios with 17 years' experience building gameplay, AI systems and the development infrastructure that keeps studios shipping. As Technical Director he led the team that shipped Two Point Hospital and is now shepherding Two Point Campus, combining hands-on prototyping and design with responsibility for build systems, asset management, CI and QA. His background spans Rare, Creative Assembly, Lionhead and Playsport, where he focused on AI/gameplay and tooling across console and PC titles. An MEng in Computer Science from Warwick, he also contributes to industry tooling—improving cross-platform build/CI for the widely used recastnavigation mesh toolset and hardening Unity JSON serialization—showing a mix of gameplay insight and hard-core automation expertise.
code17 years of coding experience
job9 years of employment as a software developer
bookMEng, Computer Science, 1st class hons, MEng, Computer Science, 1st class hons at University of Warwick
stackoverflow-logo

Stackoverflow

Stats
26,056reputation
2.3mreached
34answers
63questions
Badges
git
top-5%
github-logo-circle

Github Skills (23)

unit-testing10
json10
c-language10
net10
dotnet10
data-serialization10
cmake10
cicd10
serialization10
asp-net10
build-automation10
dotnet-core10
cprogramming-language10
csharp10
git9

Programming languages (9)

TypeScriptC#PowerShellC++ShellCGoLua

Github contributions (5)

github-logo-circle
Industry-standard navigation-mesh toolset for games
Role in this project:
userBack-end Developer & Automation Engineer
Contributions:2 releases, 48 commits, 50 PRs in 1 year 10 months
Contributions summary:Ben primarily contributed to improving the build process, CI/CD integration, and code maintainability. They added build scripts for AppVeyor and Travis CI, enabling automated builds across multiple platforms and configurations. Furthermore, they addressed compilation errors and implemented code improvements by refactoring allocations to use `size_t` and fixing memory leaks within the project's dependencies and tools.
meshgame-aigamescrowd-simulationnavmesh
jacobdufault/fullserializer

Feb 2016 - Jan 2017

A robust JSON serialization framework that just works with support for all major Unity export platforms.
Role in this project:
userBack-end Developer & QA Engineer
Contributions:10 commits, 11 PRs, 13 comments in 11 months
Contributions summary:Ben primarily focused on improving the `fullserializer` library by addressing several bug fixes and adding comprehensive testing. Their contributions include resolving issues related to serializing types with indexer properties, handling `float.NaN` and infinities, fixing crashes when serializing enums with uint underlying types, and addressing issues with serialization callbacks on null instances. Additionally, the user implemented support for 2D array serialization and opted-out property serialization and added tests to validate the fixes, demonstrating a strong understanding of the library's internal workings and a commitment to quality assurance.
json-serializationexportplatformsserializationunity
Find and Hire Top DevelopersWe’ve analyzed the programming source code of over 60 million software developers on GitHub and scored them by 50,000 skills. Sign-up on Prog,AI to search for software developers.
Request Free Trial
Ben Hymers - Technical Director And Co-Founder at Two Point Studios