Summary
Ben Kelly is a game developer and software engineer with 11 years’ experience building interactive experiences, tooling, and data-driven applications across Unity and Unreal. Based in Sydney, he has co-led and shipped award-recognised indie games (including an AGDA-nominated citybuilder) and served as lead developer and systems designer on the Big Sand musical adventure and its live show integrations. His background spans studio game development, consultancy at McKinsey Digital, and government work delivering GIS and legislative-rule systems for NSW planning tools, demonstrating comfort moving between creative and enterprise domains. Ben combines gameplay, narrative and technical systems design with practical production management—often building the tooling and hardware integrations that make live interactive shows work. He has a formal software engineering degree from UTS and a habit of prototyping “oddities” that often turn into polished, shipped projects.
11 years of coding experience
6 years of employment as a software developer
Bachelor of Engineering (B.E.) Computer Software Engineering, Bachelor of Engineering (B.E.) Computer Software Engineering at University of Technology Sydney
High School, High School at Reddam House
English