Ben Malartre

Software Developer at Ragdoll Dynamics

Paris, Ile-de-France
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Summary

👤
Senior
🎓
Top School
Ben Malartre is a software developer and CG artist/programmer with nine years of experience specializing in cloth and hair simulation, character FX, and pipeline tooling for feature animation. Based in Paris, he has delivered technical direction and custom C++/Python tools for studios including Mikros Animation, The Mill, and Ragdoll Dynamics, working on high-profile productions like Asterix and Paramount’s Tiger’s Apprentice. He blends hands-on FX artistry with engineering—building Maya plugins, custom nodes, and production IO systems—to streamline asset builds and artist workflows. Comfortable both as a supervisor and a coder, Ben provides artist-facing support, debugging, and pipeline design that keep complex simulations production-ready. Currently focused on physics-based animation software, he brings an uncommon mix of cinematic sensibility and low-level systems work that bridges creative and technical teams.
code9 years of coding experience
bookAnimateur 3D Animation 3D et Rig Characters, Animateur 3D Animation 3D et Rig Characters at Les Gobelins
bookBTS Arts Appliqués Expression Visuelle Option Espace de Communication, BTS Arts Appliqués Expression Visuelle Option Espace de Communication at Ecole Boulle - Ecole Nationale des Arts Appliqués aux Industries de l'Ameublement
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Github Skills (12)

scene10
api10
imgui9
chain9
game-engine9
game-development9
graphical-user-interface9
cpp9
user-interface9
maya9
cross-platform8
gpu7

Programming languages (1)

C++

Github contributions (5)

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benmalartre/Jivaro

Oct 2023 - Mar 2025

Experimental OpenUSD based standalone application using glfw3 and imgui
Contributions:3 PRs, 572 pushes, 5 branches in 1 year 5 months
benmalartre/Noodle

Jun 2017 - Jan 2025

Contributions:294 pushes, 1 branch in 7 years 8 months
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Ben Malartre - Software Developer at Ragdoll Dynamics