Summary
Ben Malartre is a software developer and CG artist/programmer with nine years of experience specializing in cloth and hair simulation, character FX, and pipeline tooling for feature animation. Based in Paris, he has delivered technical direction and custom C++/Python tools for studios including Mikros Animation, The Mill, and Ragdoll Dynamics, working on high-profile productions like Asterix and Paramount’s Tiger’s Apprentice. He blends hands-on FX artistry with engineering—building Maya plugins, custom nodes, and production IO systems—to streamline asset builds and artist workflows. Comfortable both as a supervisor and a coder, Ben provides artist-facing support, debugging, and pipeline design that keep complex simulations production-ready. Currently focused on physics-based animation software, he brings an uncommon mix of cinematic sensibility and low-level systems work that bridges creative and technical teams.
9 years of coding experience
Animateur 3D Animation 3D et Rig Characters, Animateur 3D Animation 3D et Rig Characters at Les Gobelins
BTS Arts Appliqués Expression Visuelle Option Espace de Communication, BTS Arts Appliqués Expression Visuelle Option Espace de Communication at Ecole Boulle - Ecole Nationale des Arts Appliqués aux Industries de l'Ameublement