Summary
Ben Marshall is a seasoned software engineer with 13 years’ experience building cloud-native, high-throughput systems across games, enterprise and government sectors. He combines deep C#/.NET and Java expertise with hands-on experience in Kubernetes, AWS/Azure, Terraform and CI/CD to deliver resilient microservices and scalable event-driven architectures. At BJSS he has acted as domain expert, tech lead and .NET evangelist, designing solutions that handled peaks of hundreds of thousands of messages per minute and moving tens of millions of dormant user records to cost-effective storage. He translates sparse requirements and complex third-party integrations into pragmatic deliverables, often creating tooling and observability (API client collections, Grafana dashboards) to speed debugging and delivery. Based in Sheffield, he holds an MSc in Games Software Development and brings a games-engineering mindset to solve performance and reliability challenges in production systems.
13 years of coding experience
11 years of employment as a software developer
Master of Science (M.Sc.) Games Software Development, Master of Science (M.Sc.) Games Software Development at Sheffield Hallam University
Burleigh Community College