Ben May is a Product Area Technical Director with a decade of engineering experience, currently leading Continuous Development for the Frostbite Engine at Electronic Arts. He drives engineering workflows, CI automation, and release processes that keep large-scale game technology teams productive and shipping reliably. With a BSc in Software/Electrical Engineering from the University of Calgary, he blends systems-level thinking with hands-on delivery in complex, performance-sensitive codebases. Colleagues rely on him to translate operational pain points into automated, auditable pipelines that reduce cycle time across distributed teams. Based in Coquitlam, BC, he pairs long-term platform vision with practical engineering trade-offs that scale across Frostbite’s global studio ecosystem.
10 years of coding experience
Bsc. Engineering, Software/Electrical Engineering, Bsc. Engineering, Software/Electrical Engineering at University of Calgary
The Microsoft Build Engine (MSBuild) is the build platform for .NET and Visual Studio.
Contributions:3 comments in 5 years 5 months
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Ben May - Product Area Technical Director at Frostbite