Ben Morris is a seasoned software engineer with 16 years of experience in cross-platform development, back-end systems, and game tooling, based in Seattle. He’s an indie game developer and creator of the Kit programming language, and has deep Haxe ecosystem expertise demonstrated by substantive contributions to Haxe, OpenFL, Lime, and HaxeFlixel projects. His work spans full-stack engineering and database-focused back-end work—implementing data cleaning and MySQL ingestion for the well-known weecology/retriever and optimizing parsers and rendering pipelines across multiple repos. Ben combines low-level performance tuning (array resizing, rendering optimizations, blend modes) with pragmatic integrations (WebSockets, asset loading, joystick detection), making him effective across platforms from web to consoles. Notably, he brings both language/compiler-level contributions and practical game-dev tooling experience, a blend that helps bridge developer ergonomics with production-grade systems.
Quickly download, clean up, and install public datasets into a database management system
Role in this project:
Back-end Developer & Database Engineer
Contributions:811 commits, 7 PRs, 1 push in 6 years 8 months
Contributions summary:Ben primarily contributed to the back-end functionality of the project. They added and implemented a data cleaning function to handle missing values in a Python script. Furthermore, the user developed tools to facilitate creating databases, indicating a focus on database design and integration with the data retrieval and processing pipeline. Their work directly involved interacting with a MySQL database for importing and cleaning public datasets.
Contributions:2 reviews, 19 commits, 20 PRs in 8 years 10 months
Contributions summary:Ben primarily contributed to the Haxe compiler and standard library, focusing on cross-platform capabilities. Their work involved enabling functionality on various targets (neko, flash, js, etc.) related to network connections and file system operations. These changes included implementing new methods for file management and improving existing functionality. Further, the user optimized the array implementation by adding a `resize` method and improved the conditional compilation parsing logic.
macroscppopenflcompilertranspiler
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