Summary
Ben Smith is a Principal Full-Stack Developer with 15+ years designing engines, tools, and large-scale game systems across console, mobile, VR, and web, now based in Seattle. He excels at ramping into complex codebases and delivering scalable, high-performance solutions that balance deep technical rigor with measurable product impact. At Rec Room he architected live events and automation that materially increased engagement and ARPDAU, built LLM-driven tooling (raising function-call accuracy from 45% to 90%), and shipped studio-wide testing and memory-visualization frameworks that dramatically reduced crash rates. His background spans low-level C++ engines to full-stack services, visual scripting transpilers, and real-time AR/VR rendering, reflecting a rare blend of systems and product engineering. Known for rapid iteration and enabling non-engineer stakeholders through tooling, he also builds playful side projects and bots that keep his curiosity sharp. He brings hands-on leadership, mentoring experience, and a proven track record of shipping high-impact features for millions of users.
11 years of coding experience
15 years of employment as a software developer
Bachelor’s Degree Realtime Interactive Simulation (Computer Science - Game Programming), Bachelor’s Degree Realtime Interactive Simulation (Computer Science - Game Programming) at DigiPen Institute of Technology