Summary
Ben Souchet is a product manager and hybrid technologist with a decade of experience building complex digital products across gaming, animation, audiovisual, and defense sectors from Paris. He combines hands-on software architecture and engineering (Python, C++, Matlab, CYTHON) with product vision and cross-disciplinary team leadership, having led pipeline and R&D efforts at Ubisoft, MBDA, and as CTO for QUAD Productions. Known for streamlining production pipelines and shipping custom tools for artists and engineers, he blends creative workflows with robust technical foundations like Maya, Shotgrid, GitLab and REZ. At MBDA he translated advanced image processing research into deployable systems, and at QUAD he scaled technology across global subsidiaries—an indicator of his ability to move between prototyping and enterprise-grade delivery. He holds specialized training in algorithms and 3D rendering from 42 Paris and a CG animation background from ESMA, enabling a rare fluency between artistic needs and engineering constraints.
10 years of coding experience
6 years of employment as a software developer
Certificat d'Architecte en Technologies Numériques Algorithms & 3D Rendering, Certificat d'Architecte en Technologies Numériques Algorithms & 3D Rendering at 42 Paris
CG Animation & FX, CG Animation & FX at ESMA - Ecole Supérieure des Métiers Artistiques
French, English