Ben Spencer

Principal Member Of Technical Staff at AMD

London, England, United Kingdom
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Summary

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Rockstar
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Top School
Ben Spencer is a Principal Member of Technical Staff and PhD-trained Computer Graphics expert based in London with seven years of focused industry experience in real-time and film rendering. He has driven lighting, sampling and ML-augmented rendering work at Unity and now architects graphics solutions at AMD, blending deep research in global illumination with production-hardened C++ engineering. His background includes building core renderer features at Walt Disney Animation and specialist R&D on Monte Carlo filtering and denoising at Double Negative, giving him rare end-to-end experience from academic research to studios and realtime engines. Known for bridging algorithmic innovation and practical implementation, he’s comfortable leading teams, establishing processes, and shipping complex rendering systems across CPU and GPU pipelines. An interesting detail: his career consistently moves between advancing state-of-the-art research and shipping production renderers used on major films and real-time platforms.
code7 years of coding experience
job5 years of employment as a software developer
bookPhD, Computer Science, PhD, Computer Science at Swansea University
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Github Skills (13)

shader10
scriptable10
render10
post-processing10
unity3d10
pipeline9
rasterizer8
computer-graphics7
rendering7
shading6
hlsl6
unity-dots6
llvm4

Programming languages (2)

C#C++

Github contributions (5)

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i9neus/glslfx

Feb 2022 - May 2022

Contributions:4 pushes, 1 branch in 2 months
i9neus/nnano

Feb 2025 - Feb 2025

Contributions:1 push in 1 day
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Ben Spencer - Principal Member Of Technical Staff at AMD