Ben Toogood is Head of CG at Aardman Animations with 13+ years leading and hands-on executing high-end lighting, rendering and pipeline work across commercials and feature films. He combines senior supervision—planning, scheduling and standards—with deep technical craft as a TD who builds tools, writes shaders and runs complex shots, having contributed to titles from King Kong to Chicken Run: Dawn of the Nugget. At Aardman he has driven major pipeline overhauls and integrated Shotgun-centric infrastructure, and his open-source UI and docs contributions to the widely-used Gaffer project reflect a practical focus on improving artist workflows. Based in Bristol, he blends creative problem-solving with technical stewardship, often acting as the bridge between R&D and production to deliver reliable, film-ready CG.
12 years of coding experience
2 years of employment as a software developer
Foundation, Distinction, Foundation, Distinction at University of the West of England
BA(Hons), Computer Animation, First Class, BA(Hons), Computer Animation, First Class at Bournemouth University (NCCA)
Gaffer is a node-based application for lookdev, lighting and automation
Role in this project:
Full-stack Developer
Contributions:10 commits, 2 PRs, 4 pushes in 2 years 4 months
Contributions summary:Ben primarily contributed to the user interface and documentation aspects of the Gaffer application. They modified layout configurations, adjusting padding and default widths to improve the user experience. Additionally, the user updated the documentation generator, resolving issues with multiline descriptions and updating references, signifying their role in maintaining the project's documentation and ensuring its clarity. The user also made minor modifications to shader menus and external links.
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