Ben Tracy is a software engineer based in Glasgow with a decade of professional experience and a strong focus on embedded systems, audio, and GPU compute. He spent several years at Codeplay Software progressing from Software Engineer to Staff and Senior roles, contributing to ComputeCpp runtime features, SYCL-BLAS, and enabling NVIDIA support in oneDNN via cuDNN and DPC++. His background blends cross-platform embedded development and modern C++ with formal training in audio and game technology, reflecting a practical intersection of low-level performance work and multimedia systems. Known for open-source contributions to hardware-accelerated math and deep learning runtimes, he pairs systems-level optimization skills with a real-world understanding of audio and game pipelines. Notably, his career progression highlights both deep technical ownership and the ability to ship production-grade code across heterogeneous hardware.
10 years of coding experience
8 years of employment as a software developer
Bachelor’s Degree Computer Games Technology, Bachelor’s Degree Computer Games Technology at University of the West of Scotland
HND Computer Games Development, HND Computer Games Development at West College Scotland
HND Sound Production, HND Sound Production at James Watt College
Bsc Audio Technology with Multimedia, Bsc Audio Technology with Multimedia at Glasgow Caledonian University
An implementation of BLAS using the SYCL open standard for acceleration on OpenCL devices
Contributions:4 PRs, 23 pushes, 13 branches in 1 year 9 months
cudagpuaccelerationopen-standardblas
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