Ben Wilson is a C# software engineer with eight years of hands-on experience building games and tooling, currently contributing to Rare Ltd after progressing from an internship. He blends full-stack desktop application work—notably GUI and ViewModel-driven improvements on the popular AssetRipper project—with practical game development delivered under his indie label, Hidden Detail. Comfortable refactoring legacy code, updating dependencies, and adding user-facing features like update checks and improved UIs, he favors pragmatic architecture and cleaner serialization. Based in Tamworth, UK, Ben pairs curiosity about how mechanics are made with a drive to explore different implementation approaches, and he now primarily hosts work on GitLab. His background includes real-world customer-facing roles that sharpen his communication and reliability under deadlines.
8 years of coding experience
1 year of employment as a software developer
Games Development Level 3 Extended, Merit, Games Development Level 3 Extended, Merit at Greater Brighton Metropolitan College
GUI Application to work with engine assets, asset bundles, and serialized files
Role in this project:
Full-stack Developer
Contributions:1 review, 9 commits, 1 PR in 1 month
Contributions summary:Ben primarily contributed to the GUI application of the repository, adding features, updating dependencies, and improving the user interface. They integrated new features, such as an about dropdown, and implemented an update check. They also migrated code to a ViewModel to improve application architecture and refactored the project to use system built-in JSON. The user also made changes to the console application and project file.
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