Ben Woodhouse

Lead Console Programmer at Epic Games

Greater Guildford Area, United Kingdom
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Summary

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Senior
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Top School
Ben Woodhouse is a Lead Console Programmer with over a decade of experience specializing in rendering, engine architecture and GPU/CPU performance optimization across virtually every major console and PC graphics API. He has led engine teams at Epic Games and Lionhead, driving substantial UE4 improvements—some of which (including his dynamic global illumination work) were merged back into Unreal Engine. Ben is comfortable building custom engines from scratch or extending third-party tech, and he balances hands-on development with setting long-term architectural roadmaps while avoiding micromanagement. His background includes shipping high-profile titles at EA and Lionhead and R&D for early Hololens hardware, which led to named patents in augmented reality. Known for pragmatic problem-solving, he combines low-level systems expertise (from SPU jobs to DX12) with a proven track record of performance-led design. Based in the Greater Guildford Area, he hires for autonomy and steps in to mentor when deeper technical guidance is needed.
code9 years of coding experience
job12 years of employment as a software developer
bookComputer Science, 1st class, hons, Computer Science, 1st class, hons at University of East Anglia
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Github Skills (6)

epic10
blueprint10
unreal10
animation10
game-development9
unreal-engine-49

Github contributions (5)

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chenyong2github/UnrealEngine

Jan 2020 - Mar 2021

基于官方4.26版本的修改库
Contributions:183 commits in 1 year 2 months
The Wabi Animation Studios build of Epic Game's Unreal Engine.
Contributions:334 commits in 3 years
epic-gameunreal-engineanimationblueprintunreal
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Ben Woodhouse - Lead Console Programmer at Epic Games