Ben Woodhouse is a Lead Console Programmer with over a decade of experience specializing in rendering, engine architecture and GPU/CPU performance optimization across virtually every major console and PC graphics API. He has led engine teams at Epic Games and Lionhead, driving substantial UE4 improvements—some of which (including his dynamic global illumination work) were merged back into Unreal Engine. Ben is comfortable building custom engines from scratch or extending third-party tech, and he balances hands-on development with setting long-term architectural roadmaps while avoiding micromanagement. His background includes shipping high-profile titles at EA and Lionhead and R&D for early Hololens hardware, which led to named patents in augmented reality. Known for pragmatic problem-solving, he combines low-level systems expertise (from SPU jobs to DX12) with a proven track record of performance-led design. Based in the Greater Guildford Area, he hires for autonomy and steps in to mentor when deeper technical guidance is needed.
9 years of coding experience
12 years of employment as a software developer
Computer Science, 1st class, hons, Computer Science, 1st class, hons at University of East Anglia
The Wabi Animation Studios build of Epic Game's Unreal Engine.
Contributions:334 commits in 3 years
epic-gameunreal-engineanimationblueprintunreal
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Ben Woodhouse - Lead Console Programmer at Epic Games