Ben Wurst is a lead solutions architect and engineering manager with 11+ years of experience building petabyte-scale analytics and enterprise data warehouses for games and large enterprises. He has led teams that designed Hadoop clusters streaming millions of transactions daily and created Blizzard’s game design and financial data warehouses, bringing deep expertise in data architecture, SQL, and analytics. Now at Merative after a long tenure at IBM and Blizzard, he blends hands-on technical design with people leadership to turn complex telemetry into actionable insight. Based in Greater Cleveland, he brings a rare combination of production-scale big data operations and product-aligned analytics, with a track record of shepherding cross-functional teams from proof-of-concept to mission-critical systems.
11 years of coding experience
17 years of employment as a software developer
Bachelor of Science Computer Science, Bachelor of Science Computer Science at University of Dayton
Contributions:37 commits, 41 pushes, 1 branch in 3 years
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