Ben Xu is a computational researcher and software engineer with nine years of experience, currently working at Alibaba after contributing to miHoYo's cloth simulation pipeline for Genshin Impact and Honkai: Star Rail. He holds a master's in computer science from Nankai University and has focused on physics-driven animation and fluid simulation, delivering automated production tools used in live game releases. Ben also contributes to open-source rendering and simulation tooling—his work on the ZEn node system added primitive, VDB-sampling, and heatmap nodes that improved visual effects and data processing capabilities. Based in Hong Kong, he blends academic rigor with production engineering to move research algorithms into scalable game and studio pipelines. Notably, he shifts between deep algorithm work and pragmatic back-end implementations, making him effective at bridging prototype research and maintainable production systems.
ZEn NOde system - a simulation & rendering engine in nodes
Role in this project:
Back-end Developer
Contributions:70 commits, 2 PRs, 22 pushes in 6 months
Contributions summary:Ben contributed to the development of the Zeno node system, a simulation and rendering engine, by implementing new node types. These included nodes for making primitive shapes like grids and cubes, sampling VDB data, and creating heatmaps. The commits also included modifications to control flow nodes, portal nodes and core Zeno functions, enhancing the engine's capabilities for visual effects and data processing.
Contributions:38 commits, 9 pushes, 4 branches in 1 year 9 months
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