Summary
Bence Parajdi is a Staff Software Engineer based in Cork, Ireland, with a strong focus on mathematics-driven computer graphics and both CPU and GPU programming. He has built custom 3D engines and real-time simulation systems across game, automotive simulation, and graphics tooling domains, emphasizing determinism, performance, and stability. Experienced in C++, OpenGL/GLSL, multithreading, and CI/CD workflows, he has repeatedly improved performance through memory and parallelization optimizations. Comfortable leading workstreams or contributing individually, he brings fast learning and reliability to teams of varied sizes. Notably, he redesigned renderers and created engines that balanced flexibility with real-time constraints, a skillset applicable from game dev to ADAS testing. Currently at Qualcomm, he continues to blend low-level systems engineering with graphics expertise.
2 years of coding experience
8 years of employment as a software developer
Budapest University of Technology and Economics