Bence Rochlitz is a Senior Software Engineer in London with 5 years of experience building high-fidelity physics and medical-device simulations and applying reinforcement learning to robotics. He led development of SPH-based C++ simulation engines at Virtonomy, helping drive a Smoothed Particle Hydrodynamics platform for medical device validation, and previously replaced many physical tests with FEA to get a prosthetic foot CE marked. Bence combines hands-on C++ and build-system expertise—evident from contributions integrating oneTBB and refining CMake workflows in the SPHinXsys project—with a strong academic foundation in computational mechanics from TUM and mechatronics from BME. He now focuses on bringing simulation-grade physics into RL-driven robotics at Vsim, bridging rigorous numerical methods with practical product delivery. An unexpected strength is his knack for solving hard integration and dependency problems that make complex simulation stacks reproducible and performant.
5 years of coding experience
7 years of employment as a software developer
Master of Science - MS, Computational Mechanics, Passed with merit, Master of Science - MS, Computational Mechanics, Passed with merit at Technical University Munich
Bachelor of Science - BS, Mechatronics, Robotics, and Automation Engineering, First class with honors, Bachelor of Science - BS, Mechatronics, Robotics, and Automation Engineering, First class with honors at Budapest University of Technology and Economics
SPHinXsys provides C++ APIs for engineering simulation and optimization. It aims at complex systems driven by fluid, structure, multi-body dynamics and beyond. The multi-physics library is based on a unique and unified computational framework by which strong coupling has been achieved for all involved physics.
Role in this project:
Back-end Developer
Contributions:93 reviews, 169 commits, 66 PRs in 1 year 8 months
Contributions summary:Bence's commits primarily focused on modifying and extending the CMake build system and incorporating the oneTBB library for parallel processing. These changes included updating the FindTBB.cmake file to correctly locate and link the TBB library, and modifying Import3rdpartylibs.cmake to use the found TBB library. They also added and modified header files, suggesting they were working on the build process and dependencies for the project.
SPHinXsys (pronunciation: s'finksis) is an acronym from Smoothed Particle Hydrodynamics for industrial compleX systems. It provides C++ APIs for physical accurate simulation and aims to model coupled industrial dynamic systems including fluid, solid, multi-body dynamics and beyond with SPH (smoothed particle hydrodynamics), a meshless computational method using particle discretization.
Contributions:37 reviews, 129 PRs, 340 pushes in 2 years 3 months
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