Summary
Benedikt Geiger is a Spatial Computing Engineer with nine years of hands-on experience building AR/VR, computer vision, and real-time 3D visualization solutions for industrial and aerospace clients. With an M.Sc. in Computational Visualistics, he combines shader development, LiDAR/point-cloud processing, and spatial AI to drive automation and robotic integration at Synergeticon and in complex freelance VR productions. His background spans C#, C++, Unity, Unreal Engine, HALCON, and web UIs, reflecting a rare blend of low-level vision work and production-ready application design. International study and language training in Japanese and Thai underscore his intercultural adaptability and curiosity beyond pure engineering. Colleagues describe him as goal-oriented and creatively persistent—he writes clean code where others might dance around the problem.
9 years of coding experience
Master of Science - M.Sc. Computer Science - Computational Visualistics, Master of Science - M.Sc. Computer Science - Computational Visualistics at Universität Koblenz
Japanische Sprache und Literatur, Japanische Sprache und Literatur at Sarotorn Phayathai Language School
German, English, Chinese, thailändisch, Japanese