Benjamín Arreguín

Senior Rendering Engineer at NVIDIA

New York, New York, United States
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Summary

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Senior
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Top School
Benjamín Arreguín is a Senior Rendering Engineer with a decade of experience applying GPU-accelerated rendering, visualization, and scalable analytics to scientific and high-performance computing problems. He has led visualization and in-situ rendering efforts at Oak Ridge National Laboratory and now contributes rendering expertise at NVIDIA, bridging research-grade prototypes and production GPU workflows. His background spans academic research—PhD-level work and postdoctoral projects on crowd simulation, reinforcement learning, and parallel rendering—to practical deployment on Summit and Frontier supercomputers. Benjamín is adept at optimizing I/O, interconnect tuning, and custom GPU tools for large-scale data exploration, and he routinely translates performance studies into services and user-facing capabilities. Beyond engineering, he’s published in peer-reviewed venues and mentored students, reflecting a consistent thread of research-to-application impact. A less obvious strength is his track record of combining real-time crowd and facial modeling techniques with HPC remote visualization, enabling both perceptual studies and industrial-scale scientific workflows.
code10 years of coding experience
job16 years of employment as a software developer
bookPhD, Computer Science, PhD, Computer Science at Tecnológico de Monterrey
bookThe National Polytechnic Institute of Mexico
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Github Skills (163)

cpp10
cudnn10
nvidia10
cuda10
pandas9
opencl9
thrust9
cublas9
cupy9
python9
gpu9
pydata9
rapids9
particle9
dataframe9

Programming languages (6)

C++CGoJupyter NotebookPythonCuda

Github contributions (5)

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benjha/nvrapids_olcf

Oct 2019 - Jul 2022

Contributions:67 commits, 127 pushes, 9 branches in 2 years 9 months
benjha/SightOptix

Feb 2018 - Feb 2019

Contributions:25 pushes, 2 branches in 11 months
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Benjamín Arreguín - Senior Rendering Engineer at NVIDIA