Benjamin Bojko

Creative Technology Director

New York, New York, United States
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Summary

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Rockstar
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Top School
Benjamin Bojko is a Creative Technology Director with over a decade of experience designing and building immersive experiential media and museum installations. Former Executive Director of Technology at Bluecadet, he led creative tech for high-profile clients including NASA, Google, the Smithsonian, and MIT, while establishing studio-wide systems and prototyping conventions. He combines hands-on coding and rapid prototyping with systems design, team mentorship, and cross-disciplinary collaboration across AV, electrical, architecture, and fabrication partners. Based in New York, he runs his own practice and has a track record of turning conceptual sketches into deployed exhibits that blend research, interaction design, and robust implementation. An early adopter of motion-based and immersive web experiences, he brings both studio leadership and maker-level technical craft to complex public-facing projects.
code12 years of coding experience
job14 years of employment as a software developer
bookBachelor of Science International Media and Computing, Bachelor of Science International Media and Computing at Hochschule für Technik und Wirtschaft Berlin
languagesGerman, English
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Stackoverflow

Stats
553reputation
20kreached
6answers
1question
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Github Skills (48)

scene-graph10
windows-desktop10
cinder10
download-manager10
cpp10
ffmpeg9
monitoring9
windows9
configuration-management9
sanity9
command-palette8
react8
powertoys8
text-rendering8
google-analytics8

Programming languages (9)

TypeScriptShellC++CJavaScriptObjective-CSwiftRuby

Github contributions (5)

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bigspaceship/shine.js

Apr 2014 - Jun 2015

A library for pretty shadows.
Contributions:5 commits, 3 PRs, 9 pushes in 1 year 2 months
shadows
Cinder block for text rendering, layout, styling and font management
Contributions:3 releases, 72 commits, 2 PRs in 5 years 5 months
text-rendering
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