Summary
Benjamin Brogniart is a Lead Game Developer based in Paris with 12 years of experience building mobile and immersive interactive experiences across Unity and related toolchains. He has led teams and shipped mass-market mobile hits (including leadership on Helix Jump and work on Papier.io 2 and Aquapark) while also delivering bespoke VR/AR, projection-mapping and robotics-integrated installations for agencies and events. Comfortable in both fast-paced live-ops environments and R&D-driven projects, he blends client-side engineering, tooling for designers/QA, and data-driven product optimizations to improve retention and monetization. His background spans hands-on systems work—custom shaders, procedural content, camera rigs and server tooling—as well as designing pipelines that empower artists and marketers. Known for turning aesthetic and design thinking into robust technical solutions, he thrives on collaborative projects that push the boundaries of play.
12 years of coding experience
11 years of employment as a software developer
Baccalauréat, Économique et social, Baccalauréat, Économique et social at Lycée Notre Dame
Bachelor, Game design, Bachelor, Game design at ICAN (Institut de Création et Animation Numériques)
Game Design Programming, 2nd year, Game Design Programming, 2nd year at ISART Digital
French, English, Spanish