Summary
Benjamin Clark is a Senior Rendering Engineer with 13 years of experience building real-time graphics and engine features for games and interactive platforms, currently at ByteDance after leading client rendering work on Blizzard’s Warcraft: Rumble. He combines a strong MEng in Computer Science with hands-on expertise in Vulkan, bespoke shader systems, UI rendering tools and performance optimization, having shipped features and tooling for both AAA and live-service titles. Known for fast learning, meticulous attention to detail and an appetite for technical puzzles, he has a track record of translating art and design requests into robust, artist-friendly systems. Outside of work he brings a creative technical perspective—honing 3D/2D art, DIY prototyping and game design—which often informs pragmatic, visually driven engineering decisions.
13 years of coding experience
7 years of employment as a software developer
High School, High School at Independent Study
High School, High School at Mander Portman Woodward London
University College London
English, German