Benjamin Clark

Senior Rendering Engineer at ByteDance

San Jose, California, United States
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Summary

👤
Senior
🎓
Top School
Benjamin Clark is a Senior Rendering Engineer with 13 years of experience building real-time graphics and engine features for games and interactive platforms, currently at ByteDance after leading client rendering work on Blizzard’s Warcraft: Rumble. He combines a strong MEng in Computer Science with hands-on expertise in Vulkan, bespoke shader systems, UI rendering tools and performance optimization, having shipped features and tooling for both AAA and live-service titles. Known for fast learning, meticulous attention to detail and an appetite for technical puzzles, he has a track record of translating art and design requests into robust, artist-friendly systems. Outside of work he brings a creative technical perspective—honing 3D/2D art, DIY prototyping and game design—which often informs pragmatic, visually driven engineering decisions.
code13 years of coding experience
job7 years of employment as a software developer
bookHigh School, High School at Independent Study
bookHigh School, High School at Mander Portman Woodward London
bookUniversity College London
languagesEnglish, German
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Github Skills (20)

coffeescript8
zammad7
javascript7
ruby7
rails7
mhealth7
flask7
elastic-apm6
django6
python5
apm4
agent4
python-client4
elastic4
rfc4

Programming languages (3)

JavaRubyPython

Github contributions (5)

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Electrolysm/Electrolysm

May 2013 - Nov 2014

Contributions:384 commits in 1 year 5 months
Contributions:93 pushes, 5 branches, 2 issues in 3 years 5 months
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Benjamin Clark - Senior Rendering Engineer at ByteDance