Top expert inReal-Time 3D Graphics and Game Engine Development
Benjamin Doherty is a Senior Software Engineer in San Francisco with 11 years of experience building production systems at major consumer tech companies including Google, Snap, Hulu, and CBS. He has a strong background in cross-platform tooling, pipeline design, and graphics-related engineering (Qt C++, Python, GLSL) from his early R&D work, and has since progressed through engineering roles at Google where he now operates at a senior level. Benjamin combines hands-on systems and tooling experience with product-focused engineering at scale, bridging low-level graphics and pipeline concerns with large-scale service development. His career trajectory suggests a pragmatic engineer who values shipping robust infrastructure and developer tooling, informed by both research-oriented and high-throughput consumer media environments.
Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS and WASM/WebGL
Contributions:118 commits in 7 months
vulkanios-androidiosreal-timegame-engine
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Benjamin Doherty - Senior Software Engineer at Google