Benjamin Doherty

Senior Software Engineer at Google

San Francisco, California, United States
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Summary

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Top expert inReal-Time 3D Graphics and Game Engine Development
Benjamin Doherty is a Senior Software Engineer in San Francisco with 11 years of experience building production systems at major consumer tech companies including Google, Snap, Hulu, and CBS. He has a strong background in cross-platform tooling, pipeline design, and graphics-related engineering (Qt C++, Python, GLSL) from his early R&D work, and has since progressed through engineering roles at Google where he now operates at a senior level. Benjamin combines hands-on systems and tooling experience with product-focused engineering at scale, bridging low-level graphics and pipeline concerns with large-scale service development. His career trajectory suggests a pragmatic engineer who values shipping robust infrastructure and developer tooling, informed by both research-oriented and high-throughput consumer media environments.
code11 years of coding experience
job10 years of employment as a software developer
bookUniversity of Southern California
languagesSpanish
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Github Skills (35)

webgl10
pbr10
vulkan10
ios10
3d-graphics10
gltf10
augmented-reality10
windows10
physically-based-rendering10
linux10
metal10
3d-models10
android10
3d10
macos10

Programming languages (5)

TypeScriptC++JavaScriptPythonGLSL

Github contributions (5)

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google/filament

Aug 2018 - Jan 2023

Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2
Contributions:150 releases, 1515 reviews, 1301 commits in 4 years 6 months
androidioslinuxmacosphysically-based-rendering
bejado/bejado.github.io

May 2018 - Jul 2026

Contributions:15 pushes in 8 years 3 months
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