Summary
Benjamin Garney is a founder and seasoned technology leader with 16+ years of experience building high-performance games, engines, and scalable backends for startups and Fortune 500 clients. He’s shipped consumer hits like Marble Blast Ultra, Social City, EverWing, and Marble It Up!, and has led teams to optimize custom physics, rendering, networking, and platform ports across consoles, mobile, and Apple Arcade. As founder of The Engine Company he incubated and open-sourced the Loom SDK and consulted for clients including Adobe, Disney, Riot, Meta, and Dolby, blending product vision with hands-on engineering. Ben’s background spans academic robotics research and technical authorship (including co-writing Video Game Optimization), and he’s a regular speaker at industry conferences such as GDC and Adobe MAX. Known for turning prototyping into production-quality systems, he pairs deep engine-level expertise with practical business and partnership acumen. Based in Eugene, OR, he continues to ship games and tools that prioritize performance, polish, and long-term maintainability.
16 years of coding experience
18 years of employment as a software developer
University of Oregon
Portland State University
Computer Science, Computer Science at Purdue University
English, German