Benjamin Garney

Founder at The Engine Company

Eugene, Oregon, United States
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Summary

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Senior
🎓
Top School
Benjamin Garney is a founder and seasoned technology leader with 16+ years of experience building high-performance games, engines, and scalable backends for startups and Fortune 500 clients. He’s shipped consumer hits like Marble Blast Ultra, Social City, EverWing, and Marble It Up!, and has led teams to optimize custom physics, rendering, networking, and platform ports across consoles, mobile, and Apple Arcade. As founder of The Engine Company he incubated and open-sourced the Loom SDK and consulted for clients including Adobe, Disney, Riot, Meta, and Dolby, blending product vision with hands-on engineering. Ben’s background spans academic robotics research and technical authorship (including co-writing Video Game Optimization), and he’s a regular speaker at industry conferences such as GDC and Adobe MAX. Known for turning prototyping into production-quality systems, he pairs deep engine-level expertise with practical business and partnership acumen. Based in Eugene, OR, he continues to ship games and tools that prioritize performance, polish, and long-term maintainability.
code16 years of coding experience
job18 years of employment as a software developer
bookUniversity of Oregon
bookPortland State University
bookComputer Science, Computer Science at Purdue University
languagesEnglish, German
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Stackoverflow

Stats
11reputation
0reached
2answers
0questions
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Github Skills (58)

mobile-application10
hls-stream10
cpp9
2d-vector9
streaming9
m3u8
kaltura8
llm-inference8
duktape8
rendering8
game-programming8
opengl7
graphic7
javascript-engine7
game-development6

Programming languages (10)

C#C++LoomScriptCJavaScriptObjective-CPHPMarkdown

Github contributions (5)

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TheEngineCompany/ffmpeg

Jul 2015 - Sep 2020

Contributions:1 push, 1 branch in 5 years 3 months
ffmpegcommitspreserve
bengarney/list-of-streams

Mar 2019 - Dec 2020

Community list of public test streams for HLS and DASH.
Contributions:20 commits, 2 PRs, 19 pushes in 1 year 9 months
dashstreamsstreamingformula1hls-stream
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