Summary
Benjamin Ghys is a technical artist and founder with nine years of experience blending art, tooling, and real-time shader work from Kortrijk, Belgium. As a Technical Artist at Larian Studios and now running his own studio Bencremental, he bridges creative design and engineering to build tools and shaders that empower artists and streamline production. Trained in Digital Arts & Entertainment at HOWEST, he pairs traditional craft sensibilities—reflected in his parallel identity as a carpenter—with a deep practical knowledge of game pipelines and technical art workflows. He’s known for hands-on problem solving, creating artist-facing tools that reduce iteration time and improve visual fidelity. Comfortable wearing both maker and engineer hats, Benjamin focuses on pragmatic, production-ready solutions that scale across teams.
9 years of coding experience
Bachelor's degree DAE, Bachelor's degree DAE at HOWEST Hogeschool West-Vlaanderen
English, Dutch, French