Summary
Benjamin Gordon is a software engineer with a decade of experience building backend systems, developer tooling, and manufacturing-integrated software, currently exploring Rust, WebAssembly, 3D graphics, and distributed systems at the Recurse Center. He has hands-on experience shipping production services and supporting distributed microservice customers at Sourcegraph, and now contributes to Fetch as an engineer and technical lead. Benjamin combines low-level systems work—implementing a Hilbert space-filling curve generator in Rust and an in-browser 3D renderer—with practical automation for infrastructure and CNC toolpath generation, reflecting a rare blend of computational geometry and manufacturing automation. Based in Chicago with a BS in Information Science, he also has experience teaching software engineering and has repeatedly translated research-grade ideas into production-ready tools.
10 years of coding experience
2 years of employment as a software developer
The University of Arizona