Benjamin Graham is an experienced Account Manager based in Phoenix with 11 years in tech account management at Facebook, blending client-facing strategy with a deep appreciation for engineering challenges. He pairs relationship-building and revenue stewardship with hands-on technical fluency, evidenced by open-source contributions to performance-critical ML code—refactoring sparse convolutional networks and implementing CUDA kernels for GPU-optimized pooling. That uncommon mix lets him translate client needs into technically feasible roadmaps and advocate effectively between engineers and stakeholders. Known for pragmatic problem solving, he brings measurable impact in large-scale adtech/social platforms while retaining a hobbyist’s curiosity for low-level ML performance work.
Spatially-sparse convolutional networks. Allows processing of sparse 2, 3 and 4 dimensional data.Build CNNs on the square/cubic/hypercubic or triangular/tetrahedral/hyper-tetrahedral lattices.
Role in this project:
Back-end Developer & ML Engineer
Contributions:178 commits, 1 PR, 132 pushes in 2 years 3 months
Contributions summary:Benjamin appears to be refactoring and adding new features to a spatially sparse convolutional network. They are implementing various pooling layers, including regular, pseudorandom, and random overlapping fractional max-pooling. The commits also include kernel implementations for CUDA, specifically for performing max pooling and backpropagation, suggesting a focus on optimizing the performance of the neural network on GPU.
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