Benjamin Granzow

Senior Programmer at Cyber Chaos Games

Berlin, Germany
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Summary

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Senior
🎓
Top School
Benjamin Granzow is a Senior Programmer based in Berlin with 11 years of experience specializing in engine development and gameplay programming for games and interactive experiences. He has driven prototypes, custom rendering, AI systems, dynamic map generation and CI/CD tooling at studios including Ubisoft, Rare Earth Games and FISHLABS, and concurrently runs his own studio, Cyber Chaos Games. Comfortable across low-level engine work and higher-level gameplay systems, he’s repeatedly tackled crash analysis, performance optimization and bespoke 3D navigation solutions. His background includes VR and research stints (NVIDIA) and a Master’s in Computer Science and Media, reflecting a blend of academic rigor and hands-on production engineering. Colleagues describe him as a curious problem-solver who pursues unconventional approaches to unlock new gameplay possibilities.
code11 years of coding experience
job8 years of employment as a software developer
bookMaster of Science (M.Sc.) Computer Science and Media (Medieninformatik), Master of Science (M.Sc.) Computer Science and Media (Medieninformatik) at Berlin University of Applied Sciences Berlin (BHT)
languagesGerman, English
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Github Skills (21)

python10
unity-editor10
home-assistant10
raspberry-pi10
asyncio9
mqtt9
iot9
home-automation9
jekyll9
documentation8
internet-of-things8
vacuum6
redmine4
swizzling2
git2

Programming languages (6)

C#TypeScriptC++HTMLRubyPython

Github contributions (5)

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Tool extension for the Unity Editor that enables easy access to the player preferences over a simple UI.
Contributions:14 releases, 6 reviews, 240 commits in 3 years 11 months
unity-editorunityunity-toolbgtoolsplayer-preferences-editor
Dysman/home-assistant.io

Mar 2020 - Mar 2020

:blue_book: Home Assistant User documentation
Contributions:2 pushes in 1 day
blueuser-documentationassistanthacshome-assistant
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