Benjamin Granzow is a Senior Programmer based in Berlin with 11 years of experience specializing in engine development and gameplay programming for games and interactive experiences. He has driven prototypes, custom rendering, AI systems, dynamic map generation and CI/CD tooling at studios including Ubisoft, Rare Earth Games and FISHLABS, and concurrently runs his own studio, Cyber Chaos Games. Comfortable across low-level engine work and higher-level gameplay systems, he’s repeatedly tackled crash analysis, performance optimization and bespoke 3D navigation solutions. His background includes VR and research stints (NVIDIA) and a Master’s in Computer Science and Media, reflecting a blend of academic rigor and hands-on production engineering. Colleagues describe him as a curious problem-solver who pursues unconventional approaches to unlock new gameplay possibilities.
11 years of coding experience
8 years of employment as a software developer
Master of Science (M.Sc.) Computer Science and Media (Medieninformatik), Master of Science (M.Sc.) Computer Science and Media (Medieninformatik) at Berlin University of Applied Sciences Berlin (BHT)
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Benjamin Granzow - Senior Programmer at FISHLABS GmbH