Benjamin Halko is a software engineer based in British Columbia with five years of professional experience and a decade of game programming expertise using GameMaker. Currently at LottieFiles, he blends product-focused engineering with indie game development—he led the game Unless at Bellwood Studios and maintains a portfolio of solo projects on itch.io. He contributes to notable open-source projects like ReVanced and has prior involvement with Yuzu, working across Kotlin, Python, C++, and Dart. Comfortable across web, mobile, and game stacks, he also builds client sites (Node.js/Express) and has taught game programming, reflecting both practical delivery and a knack for mentoring. An under-the-radar strength is his ability to move between rapid prototyping for games and production-quality engineering for consumer apps.
5 years of coding experience
10 years of employment as a software developer
High School Diploma, 12, High School Diploma, 12 at Burnaby South Secondary School
Bachelor of Applied Science - BASc, Computer Games and Programming Skills, Bachelor of Applied Science - BASc, Computer Games and Programming Skills at LaSalle College Vancouver
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