Benjamin Halko

Software Engineer at LottieFiles

British Columbia, Canada
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Summary

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Benjamin Halko is a software engineer based in British Columbia with five years of professional experience and a decade of game programming expertise using GameMaker. Currently at LottieFiles, he blends product-focused engineering with indie game development—he led the game Unless at Bellwood Studios and maintains a portfolio of solo projects on itch.io. He contributes to notable open-source projects like ReVanced and has prior involvement with Yuzu, working across Kotlin, Python, C++, and Dart. Comfortable across web, mobile, and game stacks, he also builds client sites (Node.js/Express) and has taught game programming, reflecting both practical delivery and a knack for mentoring. An under-the-radar strength is his ability to move between rapid prototyping for games and production-quality engineering for consumer apps.
code5 years of coding experience
job10 years of employment as a software developer
bookHigh School Diploma, 12, High School Diploma, 12 at Burnaby South Secondary School
bookBachelor of Applied Science - BASc, Computer Games and Programming Skills, Bachelor of Applied Science - BASc, Computer Games and Programming Skills at LaSalle College Vancouver
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Stackoverflow

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Github Skills (82)

dalvik10
switch10
nintendo10
webp10
svg10
rendering-engine10
cpp10
emulation10
shapes10
lottie10
animation10
rendering10
vector-graphics10
graphic10
midi10

Programming languages (16)

C#YaccC++RustCCMakeHTMLJupyter Notebook

Github contributions (5)

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BenjaminHalko/Shapeion

Apr 2022 - Oct 2022

A fast paced arcade game about shape recognition!
Contributions:30 commits, 2 PRs, 27 pushes in 6 months
shape-recognitiongamemaker-studio-2gamemaker-language
Contributions:678 pushes in 3 months
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