Summary
Benjamin Hamon is a DevOps engineer with 11 years of experience building and operating infrastructure for game studios and academia, currently based in Nantes and working at Nantes Université. His career includes multi-year DevOps roles at Amplitude Studios, DONTNOD Entertainment and Kobojo, where he focused on delivering reliable CI/CD, automation and production tooling for complex game development pipelines. Trained with a Master's in Computer Science from EPITA, he combines systems-level engineering with a game-industry background that gives him a practical, performance-minded approach to platform reliability. Benjamin has moved from hands-on game programming early in his career to shaping scalable operational practices, often bridging developer workflows and production operations. He maintains a public developer site for a more complete profile, reflecting a habit of documenting and sharing engineering work. Colleagues would describe him as a pragmatic problem-solver who brings both coding discipline and operational rigor to DevOps challenges.
11 years of coding experience
10 years of employment as a software developer
Lycée Lakanal
Master's degree Computer Science and Software Engineering, Master's degree Computer Science and Software Engineering at EPITA: Ecole d'Ingénieurs en Informatique
EPF Engineering School
French, English