Benjamin Hansen

Senior Director, Performance Technology & Baseball Products at New York Mets

New York, New York, United States
email-iconphone-icongithub-logolinkedin-logotwitter-logostackoverflow-logofacebook-logo
Join Prog.AI to see contacts
email-iconphone-icongithub-logolinkedin-logotwitter-logostackoverflow-logofacebook-logo
Join Prog.AI to see contacts

Summary

🤩
Rockstar
🎓
Top School
Benjamin Hansen is a senior technology executive who combines 11+ years of biomechanics, wearable hardware, and AI product leadership to advance performance analytics in professional sports. He has driven end-to-end development—from IMU firmware and sensor fusion to production-grade ML for pose estimation and workload algorithms—shaping on-field MLB-approved wearables and multi-camera markerless motion capture platforms. A former collegiate pitcher and Milwaukee Brewers motion analysis engineer, he pairs domain expertise in pitching biomechanics (PhD work modeling UCL forces) with product instincts honed as Motus CTO and Intel product lead. At the New York Mets he now leads performance technology and baseball products, translating lab-grade science into operational tools for teams and athletes. His GitHub work on low-level graphics and compute shaders underscores a hands-on fluency with systems-level programming beyond his primary sports-tech focus.
code11 years of coding experience
job15 years of employment as a software developer
bookPh.D. Candidate Biomedical Engineering, Ph.D. Candidate Biomedical Engineering at Marquette University
bookB.S. Biomedical Engineering and Mathematics, B.S. Biomedical Engineering and Mathematics at Milwaukee School of Engineering
stackoverflow-logo

Stackoverflow

Stats
396reputation
226kreached
10answers
6questions
github-logo-circle

Github Skills (16)

rendering10
rust10
shader10
webgpu10
compute-shader10
render10
graphics-programming10
fragment-shader9
vertex-shaders9
android-activity6
maven-plugin6
android-listview6
android6
glsl6
android-layout6

Programming languages (10)

TypeScriptJavaBikeshedShellC++RustJavaScriptVue

Github contributions (5)

github-logo-circle
sotrh/learn-wgpu

Oct 2019 - Jan 2023

Guide for using gfx-rs's wgpu library.
Role in this project:
userBack-end Developer
Contributions:175 reviews, 726 commits, 324 PRs in 3 years 3 months
Contributions summary:Benjamin primarily contributed to implementing features related to graphics and rendering within the wgpu library. Their work included creating the basic structures of the application, setting up the swapchain, constructing a pipeline, and setting up a compute shader to generate a terrain with a compute shader. Their contributions demonstrate an understanding of low-level graphics programming, shaders, and the overall rendering pipeline.
rustgfx-rswgpugfx
sotrh/rts_engine

May 2019 - Sep 2019

Contributions:9 commits, 5 pushes, 1 branch in 4 months
Find and Hire Top DevelopersWe’ve analyzed the programming source code of over 60 million software developers on GitHub and scored them by 50,000 skills. Sign-up on Prog,AI to search for software developers.
Request Free Trial
Benjamin Hansen - Senior Director, Performance Technology & Baseball Products at New York Mets