Benjamin Hauch

Software Engineer at Sony Interactive Entertainment

Wisconsin, United States
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Summary

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Benjamin Hauch is a software engineer with nine years of experience blending research-driven problem solving and hands-on full-stack development. Currently at Sony Interactive Entertainment, he builds and tests single-page applications and automation tooling, drawing on deep JavaScript experience alongside regular C++ work and prior Python and VBA scripting. His background in materials science and nuclear engineering research gives him a data-focused mindset and an unusual comfort with low-level characterization and tooling—skills he’s translated into improving game AI and core mechanics in notable open-source projects like Endless Sky. He has practical SDET experience designing test suites with Ember.js, Node.js, WebdriverIO, and Selenium, and has fixed defects across front-end and Spring Boot backends. Colleagues rely on him for methodical debugging, pragmatic automation, and turning experimental analyses into maintainable software. Based in Wisconsin, he’s a hobbyist contributor who enjoys making data visible and solving thorny engineering problems.
code9 years of coding experience
job13 years of employment as a software developer
bookNuclear Engineering, Nuclear Engineering at University of Wisconsin-Madison
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Stackoverflow

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9,793reputation
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379answers
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Github Skills (24)

debug10
google-apps-script10
c-language10
rpg10
google-sheets10
ai10
cpp10
cprogramming-language10
game-development10
google-sheets-api9
gameplay9
google-api9
javascript9
mechanics9
google-drive-api9

Programming languages (9)

TypeScriptJavaC++RustJavaScriptGoPHPHTML

Github contributions (5)

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endless-sky/endless-sky

Apr 2017 - Nov 2022

Space exploration, trading, and combat game.
Role in this project:
userBack-end Developer
Contributions:1 release, 920 reviews, 517 commits in 5 years 8 months
Contributions summary:Benjamin's contributions primarily focused on enhancing the game's core mechanics and features, as demonstrated by the code changes. They implemented pathfinding improvements for escorts, added functionality for jettisoning ammunition, and reactivated the autopilot landing sequence. The user also addressed bugs in areas such as hailing hostile ships and managing fleet behavior. Their work primarily involved modifications to C++ source files related to game logic and AI behavior.
gamerpgc-plus-plustop-down2d-game
tehhowch/apps-script

Mar 2017 - Oct 2023

A collection of files used by Google Apps Script to develop and serve data via Google Sheets
Contributions:25 PRs, 260 pushes, 32 branches in 6 years 8 months
google-apps-scriptmousehuntgoogle-sheetsgoogleapps-script
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Benjamin Hauch - Software Engineer at Sony Interactive Entertainment