Summary
Benjamin Hautbois is an advanced core engine programmer with 16 years' experience building high-performance game and simulation engines for studios including Rocksteady, Asobo, and HundredStar Games. Skilled in C/C++, C#, Java and systems languages like Ada, he has a strong R&D background in real-time graphics and spatial mapping from both industry and research roles. Benjamin combines low-level engine expertise with practical tooling and scripting (Python, Bash, web tech), and has shipped gameplay and UI systems as well as core engine features across AAA and specialty studios. Based in Stony Stratford, he pairs an engineer’s attention to deterministic systems with amateur interests in 2D/3D graphics and music, which inform a creative, multidisciplinary approach to engine design.
16 years of coding experience
12 years of employment as a software developer
Ingénieur Informatique, Ingénieur Informatique at INSA Toulouse - Institut National des Sciences Appliquées de Toulouse
French, English