Summary
Benjamin Laws is a Gameplay Programmer with 13 years of software engineering experience focused on procedural generation, deeply simulated virtual worlds, and from-scratch systems development. An award-winning Computer Science graduate from the University of Notre Dame (3.96 GPA), he has owned systems across rendering, tools, animation, and gameplay at studios and companies including Volition, Garmin, and iRacing.com. He balances hands-on engine-level programming with independent game development, currently building his own title to bring his design and simulation interests together. Known for shipping production systems and tooling, he combines studio discipline with the curiosity of a perpetual tinkerer—recent personal projects span 3D printing, laser etching, and hardware-adjacent prototyping. Based in Toledo, Ohio, he brings pragmatic problem solving and a penchant for exploring unconventional solutions to complex gameplay challenges.
13 years of coding experience
8 years of employment as a software developer
Bachelor of Science (B.S.), Computer Science, 3.96, Bachelor of Science (B.S.), Computer Science, 3.96 at University of Notre Dame
English