Benjamin Mclean is a pragmatic full‑stack developer and serial contractor with 12 years of experience building web and VR experiences, from Node.js backends and distributed scraping systems to polished front-end components. He runs Otter-Co for his personal projects and has shipped production work at Microsoft, Meta, SAP Concur, and Turn 10 Studios, including contributions to the Microsoft Graph Toolkit UI and a Steam-released VR app, TurnSignal. Comfortable across the stack and infrastructure, he has led server-side architecture, monorepo modernizations, and authored services that scaled beyond their original prototypes. Ben combines hands-on coding with system design and contractor mentorship, and he’s unusually versed in both low-level server ops (garage-to-VPS deployments) and experimental VR development targeting Vive, Oculus, and Quest platforms.
12 years of coding experience
9 years of employment as a software developer
Associate of Science (AS) Computer Systems Networking and Telecommunications, Associate of Science (AS) Computer Systems Networking and Telecommunications at Renton Technical College
Authentication Providers and UI components for Microsoft Graph 🦒
Role in this project:
Front-end Developer
Contributions:8 commits, 6 PRs, 11 pushes in 20 days
Contributions summary:Benjamin primarily focused on the development and improvement of UI components within the Microsoft Graph Toolkit, specifically the `mgt-tasks` component. Their work included implementing new features, fixing bugs related to initial loading and data source handling, and enhancing the overall user experience. Code changes involved modifications to TypeScript files, HTML structures, and CSS styling, demonstrating a hands-on approach to building and refining interactive elements within the toolkit. The user also addressed documentation inconsistencies and improved the component's compliance with web standards.
Contributions:4 releases, 19 commits, 2 PRs in 2 months
unity-enginedevelopingopenvroverlaysunity
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