Summary
Benjamin Pelmoine is a gameplay programmer with 11 years of experience building interactive systems for games, currently contributing to Asobo Studio and previously developing core C++ gameplay features at Frontwire Studios. He holds a master's in Game Programming and has shipped titles across PC, Mac, iOS and Android, including work on MS Flight Simulator–related projects. Comfortable across C++, C#, Unity and shader work, he pairs fast iteration and tight-deadline delivery with tooling, UI support and performance optimizations. His background spans scientific visualization and web development, giving him a pragmatic cross-disciplinary approach to solving game-engine and UX challenges. Reachable at contact@b-pelmoine.com, he brings a blend of production polish and low-level technical fluency that helps turn design ideas into playable systems.
11 years of coding experience
1 year of employment as a software developer
Master's degree, Game Programming, Master's degree, Game Programming at National school of Game and Digital Interactive Media
"l'hyrôme" Highschool - Chemillé, FRANCE
Bachelor's degree, Programming, Bachelor's degree, Programming at University of Science and Technology of Nantes
French, English, Spanish