Benjamin Pelmoine

Gameplay Programmer at Asobo Studio

Bruges, Nouvelle-Aquitaine, France
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Summary

👤
Senior
🎓
Top School
Benjamin Pelmoine is a gameplay programmer with 11 years of experience building interactive systems for games, currently contributing to Asobo Studio and previously developing core C++ gameplay features at Frontwire Studios. He holds a master's in Game Programming and has shipped titles across PC, Mac, iOS and Android, including work on MS Flight Simulator–related projects. Comfortable across C++, C#, Unity and shader work, he pairs fast iteration and tight-deadline delivery with tooling, UI support and performance optimizations. His background spans scientific visualization and web development, giving him a pragmatic cross-disciplinary approach to solving game-engine and UX challenges. Reachable at contact@b-pelmoine.com, he brings a blend of production polish and low-level technical fluency that helps turn design ideas into playable systems.
code11 years of coding experience
job1 year of employment as a software developer
bookMaster's degree, Game Programming, Master's degree, Game Programming at National school of Game and Digital Interactive Media
book"l'hyrôme"​ Highschool - Chemillé, FRANCE
bookBachelor's degree, Programming, Bachelor's degree, Programming at University of Science and Technology of Nantes
languagesFrench, English, Spanish
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Github Skills (18)

caf5
rewrite5
paf3
chrome-extension3
voc2
firefox-addon2
wav2
browser-extension2
nist2
firefox2
chrome2
aiff1
ffmpeg1
mp31
ogg1

Github contributions (5)

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b-pelmoine/Cannibals

Mar 2017 - Aug 2023

Contributions:194 pushes, 1 branch in 6 years 6 months
Contributions:29 pushes, 1 branch in 8 years 6 months
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