Summary
Benjamin Peterson is a software engineer with 11 years of experience building interactive systems and high-performance simulation tools, currently working at Anduril Industries in Seattle. He has shipped production software across major tech firms including Microsoft and Meta, and previously led indie game-engine-level work—authoring a performant "pixel physics" Unity plugin with custom materials, fluid-rigidbody coupling, and Burst/compute-shader rendering. His background spans AR/VR enterprise experiences for HoloLens, climate-focused cross-platform apps from university research, and UX research at Amazon, giving him a rare blend of systems, UX, and real-time graphics expertise. Benjamin excels at turning complex physics and rendering problems into maintainable, performant code and has experience communicating technical design to diverse stakeholders. He studied Informatics at the University of Washington and maintains a portfolio of past work at benpeterson.dev. An unusual strength is his track record of shipping both low-level engine features and polished user-facing AR experiences, bridging tooling and product.
11 years of coding experience
10 years of employment as a software developer
Bachelor’s Degree Informatics, Bachelor’s Degree Informatics at University of Washington