Benjamin Porter

Lead UI Engineer at Sledgehammer Games

Melbourne, Victoria, Australia
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Summary

👤
Senior
🎓
Top School
Benjamin Porter is a Lead UI Engineer in Melbourne with 15 years of experience building user-facing systems for AAA and indie games, currently shaping HUDs, menus, and tooling across Call of Duty at Sledgehammer Games. He holds a PhD in computer science and a history of academic research in procedural 3D geometry, bringing rigorous problem-solving and novel algorithm design to production UI challenges. As founder of indie studio Wizard Mode, he shipped commercial titles and built a custom cross-platform C++ engine, demonstrating full-stack game development from tech architecture to design and funding. He also started Pixel Dailies, a community of nearly 100k followers, showing a knack for growing creative ecosystems alongside technical leadership.
code15 years of coding experience
job12 years of employment as a software developer
bookDoctor of Philosophy - PhD, Computer Science, Best Thesis Award, Doctor of Philosophy - PhD, Computer Science, Best Thesis Award at Monash University
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Github Skills (92)

cpp10
game-development10
openxr10
single-file10
sfml10
imgui10
midi10
aseprite10
audio10
api10
sdk10
fltk10
oculus10
lpeg10
openvr10

Programming languages (10)

TypeScriptC++CSSCJavaScriptAngelScriptLuaObjective-C

Github contributions (5)

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eigenbom/notgdc2017

Feb 2017 - Mar 2017

Contributions:29 commits, 28 pushes, 1 branch in 5 days
gamedevgamegame-development
eigenbom/MQ-Sprite

Jul 2014 - Oct 2018

A sprite editor.
Contributions:1 release, 115 commits, 1 PR in 4 years 4 months
spritesheetasepritefltksprite-editorsprite
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Benjamin Porter - Lead UI Engineer at Sledgehammer Games