Benjamin Porter is a Lead UI Engineer in Melbourne with 15 years of experience building user-facing systems for AAA and indie games, currently shaping HUDs, menus, and tooling across Call of Duty at Sledgehammer Games. He holds a PhD in computer science and a history of academic research in procedural 3D geometry, bringing rigorous problem-solving and novel algorithm design to production UI challenges. As founder of indie studio Wizard Mode, he shipped commercial titles and built a custom cross-platform C++ engine, demonstrating full-stack game development from tech architecture to design and funding. He also started Pixel Dailies, a community of nearly 100k followers, showing a knack for growing creative ecosystems alongside technical leadership.
15 years of coding experience
12 years of employment as a software developer
Doctor of Philosophy - PhD, Computer Science, Best Thesis Award, Doctor of Philosophy - PhD, Computer Science, Best Thesis Award at Monash University
Contributions:1 release, 115 commits, 1 PR in 4 years 4 months
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Benjamin Porter - Lead UI Engineer at Sledgehammer Games