Benjamin Ritter is a Cloud Native Engineer with 11 years of experience building and operating production-grade cloud platforms and managed database services from Augsburg, Germany. He has hands-on expertise in Kubernetes, Terraform, and Infrastructure as Code, having architected cloud stacks for DAX companies and built a Kubernetes platform for Atlassian apps. As a Site Reliability Engineer on managed databases and an open-source contributor, he combines platform engineering with tooling work—evidenced by a Rust utility to migrate artifacts between JFrog Artifactory and Sonatype Nexus. Benjamin is also a public speaker and trainer, having led internal CNCF workshops to upskill teams. He currently focuses on cloud-native platform delivery while preserving a practical engineering mindset that spans automation, reliability, and developer experience.
11 years of coding experience
5 years of employment as a software developer
Bachelor of Science - BS, Ingenieurinformatik, Bachelor of Science - BS, Ingenieurinformatik at University of Augsburg
Simulate Co-Simulation FMUs in Unreal Engine 4. (Fork with Linux support, improved build system, more functionality)
Contributions:42 commits, 4 PRs, 10 pushes in 6 months
unreal-engineimprovedunreallinuxsimulation
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