Summary
Benjamin Sannholm is a software engineer with 11 years of hands-on experience and an M.Sc. in Computer Science from the University of Gothenburg, currently based in Gothenburg, Sweden. He blends a strong foundation in web and backend systems with a passion for computer graphics and visual storytelling, evidenced by earlier work on OpenGL/GLSL game projects and modern front-end apps. His career spans startups and academia, including recurring roles at Rapid Images, a teaching assistantship tutoring data structures and programming, and practical e-commerce and automation work at Gibon. Benjamin is comfortable across the stack—from designing databases and REST APIs to graphics shaders—and brings a pragmatic problem-solving approach informed by both production and teaching experience. Less obvious: he pairs creative graphics sensibilities with production-focused automation, making him effective at turning visual concepts into reliable, maintainable systems.
12 years of coding experience
7 years of employment as a software developer
Qualified upper-secondary school engineer, Information Technology (Software Design), Qualified upper-secondary school engineer, Information Technology (Software Design) at Uddevalla Gymnasieskola, Östrabo 1
Exchange Studies, Computer Science, Exchange Studies, Computer Science at Korea University
Master of Science, Computer Science, Master of Science, Computer Science at University of Gothenburg
Swedish, English, Korean