Benjamin Sauder is a senior 3D artist based in Berlin with nine years of experience leading creative production at Airborn Studios GmbH. He blends artistic direction with hands-on technical skills, notably developing Blender add-ons and enhancements—contributing UI and UV tools to the popular TexTools project and building EdgeFlow utilities for edge loop and vertex curve workflows. Comfortable with Blender's Python API and 3D math, he routinely fixes compatibility issues and refines default behaviors to improve artist workflows. His profile reflects a rare mix of leadership in studio pipelines and active open-source contribution that directly benefits the wider Blender community.
TexTools is a UV and Texture toolset created several years ago for Blender and Max by @renderhjs. In this open repository, originally created by @SavMartin, we develop the current version of this popular Blender add-on.
Role in this project:
Full-stack Developer
Contributions:7 commits, 4 PRs, 2 comments in 4 days
Contributions summary:Benjamin primarily worked on enhancing the user interface and functionality of the Blender add-on. Their contributions focused on improving the UV unwrapping tools by adding new features, refining existing ones like island orientation, and fixing default behaviors. These changes involved modifications to the UI panel layout and the underlying Python scripts that interact with Blender's UV editing tools.
Contributions:53 commits, 39 pushes, 2 branches in 2 years
blenderaddonblender-addon
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Benjamin Sauder - Leitender 3D-Künstler at Airborn Studios GmbH