Benjamin Schwartz

Principal Software Engineer at The Pokémon Company International

Seattle, Washington, United States
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Summary

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Senior
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Top School
Benjamin Schwartz is a Principal Software Engineer based in Seattle with 10+ years building scalable, media-focused systems and a strong interest in computer security. He has deep experience in audio/video platforms and cloud migrations, from accelerating video encoding pipelines at Amazon to architecting a Scala microservice stack and NLP/OCR document automation at Ygrene. At The Pokémon Company International he now works on confidential, likely high-impact product engineering, combining hands-on implementation with architectural leadership. Known for pragmatic problem solving, he also holds a patent from work on mixed optical media manufacturing and has repeatedly driven large reductions in turnaround time and operational complexity.
code10 years of coding experience
job12 years of employment as a software developer
bookUniversity of California Santa Cruz
languagesEnglish, American Sign Language
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Stackoverflow

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Github Skills (29)

docker10
reverse-proxy10
letsencrypt10
proxy10
zookeeper10
etcd10
consul10
go10
golang10
traefik10
load-balancer10
marathon9
fileheader9
authentication9
kubernetes9

Programming languages (6)

TypeScriptJavaScalaGoHTMLPython

Github contributions (5)

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LtHummus/SpyPartyParse

Feb 2016 - Oct 2019

A small utility for parsing SpyParty replay file headers
Contributions:26 commits, 10 PRs, 16 pushes in 3 years 9 months
fileheaderparsing
LtHummus/SpyPartyDraft

Dec 2015 - May 2020

A tool for drafting maps for SpyParty tournament matches.
Contributions:16 releases, 138 commits, 18 PRs in 4 years 5 months
matchespythondraftingspyparty
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