Summary
Benjamin Slapcoff is a Senior Rendering Programmer with 11 years of hands-on experience building and optimizing real-time graphics systems for games and interactive platforms. He has driven GPU- and memory-optimized features at Unity Technologies—working on next-generation virtual texturing, dynamic tessellation, and cross-platform backend support—and now applies that expertise at Warner Bros. Games. Benjamin bridges low-level C++ graphics work with user-focused APIs, collaborating with UX designers and tech artists to turn complex rendering pipelines into accessible tools. His background spans full-stack and product roles at Thales, where he led cloud-native MVPs and architecture workshops, giving him rare fluency between engineering, product ownership, and DevOps. He’s comfortable profiling across mobile, desktop, and console GPUs and has shipped stereo- and AR/VR-related rendering features from his time at Autodesk and Microsoft. Colleagues rely on him for pragmatic optimizations and for translating research prototypes into production-ready systems.
11 years of coding experience
12 years of employment as a software developer
Technical DEC Computer Science Technology, Technical DEC Computer Science Technology at CEGEP - John Abbott College
Bachelor's degree Computer Science, Bachelor's degree Computer Science at Concordia University
English, French