Benjamin Slapcoff

Senior Rendering Programmer at Warner Bros. Games

Montreal, Quebec, Canada
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Summary

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Rockstar
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Top School
Benjamin Slapcoff is a Senior Rendering Programmer with 11 years of hands-on experience building and optimizing real-time graphics systems for games and interactive platforms. He has driven GPU- and memory-optimized features at Unity Technologies—working on next-generation virtual texturing, dynamic tessellation, and cross-platform backend support—and now applies that expertise at Warner Bros. Games. Benjamin bridges low-level C++ graphics work with user-focused APIs, collaborating with UX designers and tech artists to turn complex rendering pipelines into accessible tools. His background spans full-stack and product roles at Thales, where he led cloud-native MVPs and architecture workshops, giving him rare fluency between engineering, product ownership, and DevOps. He’s comfortable profiling across mobile, desktop, and console GPUs and has shipped stereo- and AR/VR-related rendering features from his time at Autodesk and Microsoft. Colleagues rely on him for pragmatic optimizations and for translating research prototypes into production-ready systems.
code11 years of coding experience
job12 years of employment as a software developer
bookTechnical DEC Computer Science Technology, Technical DEC Computer Science Technology at CEGEP - John Abbott College
bookBachelor's degree Computer Science, Bachelor's degree Computer Science at Concordia University
languagesEnglish, French
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Github Skills (7)

unity3d10
shader9
post-processing9
render9
scriptable9
unity-dots8
pipeline7

Programming languages (1)

C#

Github contributions (5)

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bslapc/test_data

Oct 2020 - Nov 2020

Contributions:7 pushes, 2 branches in 1 month
bslapc/COMP472

Feb 2015 - Mar 2015

Contributions:5 pushes, 1 branch in 1 month
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Benjamin Slapcoff - Senior Rendering Programmer at Warner Bros. Games