Benjamin Spencer

Lead Technical Designer at Intrinsic Game Studio

Bellevue, Washington, United States
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Summary

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Senior
🎓
Top School
Benjamin Spencer is a Lead Technical Designer with 11 years of experience building gameplay systems, combat AI, and rapid prototypes for live-service and AAA titles. Currently leading technical design at ArenaNet after roles spanning gameplay programming, content design, and AI-focused prototyping, he ships complex missions and boss encounters and architects gameplay systems like the studio’s “Wind Tech.” He has shipped major content for Guild Wars 2 and worked on Minecraft at Microsoft, blending strong C++ engine work with designer-driven implementation. Outside the studio he leads an indie team building a custom engine and contributed an open-source planetary voxel project, demonstrating deep systems and procedural generation skills. A VR esports champion with a history of integrating VR hardware and crafting 3D UI, he brings both competitive game design insight and hands-on technical breadth. Based in Bellevue, WA, he’s known for turning playful, experimental ideas into polished, production-ready experiences.
code11 years of coding experience
job10 years of employment as a software developer
bookHouston High School - Germantown TN
bookBachelor's degree Computer Science, Bachelor's degree Computer Science at University of Tennessee, Knoxville
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Github Skills (3)

seed8
soa7
collaboration2

Programming languages (2)

C++GLSL

Github contributions (5)

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Contributions:26 PRs, 22 pushes, 13 branches in 6 months
VoxelGameDev/OpenVox

Aug 2015 - Sep 2015

Open Source Collaboration Project for /r/VoxelGameDev
Contributions:9 PRs, 15 pushes, 7 branches in 3 days
collaboration
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