Summary
Benjamin Spencer is a Lead Technical Designer with 11 years of experience building gameplay systems, combat AI, and rapid prototypes for live-service and AAA titles. Currently leading technical design at ArenaNet after roles spanning gameplay programming, content design, and AI-focused prototyping, he ships complex missions and boss encounters and architects gameplay systems like the studio’s “Wind Tech.” He has shipped major content for Guild Wars 2 and worked on Minecraft at Microsoft, blending strong C++ engine work with designer-driven implementation. Outside the studio he leads an indie team building a custom engine and contributed an open-source planetary voxel project, demonstrating deep systems and procedural generation skills. A VR esports champion with a history of integrating VR hardware and crafting 3D UI, he brings both competitive game design insight and hands-on technical breadth. Based in Bellevue, WA, he’s known for turning playful, experimental ideas into polished, production-ready experiences.
11 years of coding experience
10 years of employment as a software developer
Houston High School - Germantown TN
Bachelor's degree Computer Science, Bachelor's degree Computer Science at University of Tennessee, Knoxville